Scott Kim
Puzzle makers survival kit
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Fun Solvable
Ø Challenge
Ø Distraction
Action Puzzle
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Easy to learn - To draw the player in by making the controls simple but after increase the twitch skill so you don’t eliminate your audience (e.g. mentally challenged).
Story Puzzle – Use the puzzle to tell a story. Possibly use as decision points in the game but they have to re relevant with in the game. (About the line between story & puzzle and the link you make between them.) |
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Relevant
Certain genres are more readily acceptable to story puzzles.
Competitive puzzles
They are similar to game, but in game they are more like battling an opponent.
E.g. Boggle
A | L | Z | E |
S | O | Q | I |
K | D | K | O |
M | P | M | A |
Shshvehon puzzles
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Too little structure <----------- ---------> Too Much structure
Too little structure <----------- ---------> Too Much structure
Intensity ramping in puzzles
Different mechanisms
- - - - - - - - -> Accelerating
Semi linear ordering (Insert diagram)
Ordered (Insert diagram) – be careful, because you’ll get to a puzzle you can’t solve and get stuck and can’t progress.
Meta puzzles
(Insert stuff)
How should you start?
Enjoying the manipulation of the puzzle
Ø Start them with the familiar
Ø Specifying rules – making clear what the player can’t do.
Ø Building up puzzles – so the player will play for a long period of time otherwise they will be baffled by the puzzle and they’ll dump it.
Ø Simplifying the puzzle – boiling the core component of the puzzle, making it easy so you know what you’re doing. (Getting the car out of the car park).
Ø Editor – Puzzle must have the same assets each level and can be easily edited and tweaked each step easily.
Ø
Ø Sub rules for level editing – Level Design
Ø Start with a bang
Ø Teach techniques –you teach through intensity
Ø Paint a picture
Ø Develop a theme